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Other Projects
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BOIDs Movement Simulation
Level Design ◦ Art ◦ Programming ◦ UI Design
https://github.com/KitKat5100/Final-Project-Copy/tree/32fefe9dc16f67bfda8d44226edeff367dcfe2b4/Final%20Project%20-%20BOIDS
Movement and flocking algorithm developed by Craig Reynolds
Done as a project in my 3rd year of university. I learned how to code the BOIDs algorithm that is meant to simulate the real-life flocking behaviors of fish, birds, etc.
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Three core principles of flocking: cohesion, separation, and alignment
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Raycast-Based collision avoidance
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Cruise speed and Dynamic view radius
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Moveable Obstacles in scene
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