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Other Projects

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BOIDs Movement Simulation

Movement and flocking algorithm developed by Craig Reynolds

Done as a project in my 3rd year of university. I learned how to code the BOIDs algorithm that is meant to simulate the real-life flocking behaviors of fish, birds, etc. 

  • Three core principles of flocking: cohesion, separation, and alignment

  • Raycast-Based collision avoidance

  • Cruise speed and Dynamic view radius

  • Moveable Obstacles in scene

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